On narrative design (1)
Industry conditions, environmental narrative, and anticipation of behavior
For about a decade, because visiblity in the games industry came with very high costs for women, though not only for women, I pursued invisibility and tried to speak as little as I could about what I did for a living.
Since the time came to pay the price for visibility, I might as well talk a bit—within limits—about what I did and what I learned while I …
